AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Belgium Q3 2021
Explore the performance of the top 5 boxing games on iOS in Belgium during Q3 2021, with insights on weekly downloads, revenue, and active users.
In Q3 2021, the top 5 boxing games on the iOS platform in Belgium showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at the trends for each game:
Boxing Star: Real Boxing Fight
Throughout the third quarter, weekly revenue for the game varied significantly, peaking at about $251 in the first week of September. Weekly downloads saw a noticeable uptick mid-September, reaching around 113. Active users fluctuated, with a peak of 414 in the first week of August but later stabilized around the mid-200s by the end of September.
WWE Mayhem
This game experienced a significant surge in weekly downloads in mid-July, hitting 143, but saw a decline towards the end of the quarter. Weekly revenue peaked at approximately $448 at the start of the quarter and saw another smaller peak of $151 in mid-September. Active users showed a similar pattern, peaking in mid-July at 273 and then gradually declining.
Topps® WWE SLAM: Card Trader
Topps® WWE SLAM: Card Trader had a strong performance in terms of weekly revenue, peaking at around $195 in mid-September. Unfortunately, data for downloads and active users were not available.
EA SPORTS™ UFC®
Weekly downloads for this game reached a high of 254 at the end of July. Revenue peaked at approximately $407 in the first week of August. Active users peaked at 687 in late July, but there was a gradual decline over the following weeks, stabilizing around the mid-300s by the end of September.
Slap Kings
This game's weekly downloads were highest at the start of the quarter, reaching 261 in early July, but saw a sharp decline by the end of September. Revenue steadily increased throughout the quarter, peaking at $123 in mid-September. Active users showed a notable peak of 1059 in early July, with a gradual decline to 182 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. Each game demonstrated unique trends in downloads, revenue, and active users, reflecting varied engagement levels among iOS users in Belgium during the third quarter of 2021.